Articles in the Adobe Category
AIR, AIR for Android, Adobe, Arduino »
AIR, AIR for Android, Adobe, Flash AS 3 »
AIR, AIR for Android, Adobe, Flash AS 3 »
Another new feature in AIR for Android is the way to manage the orientation event.
To accomplish this task you can now use the orientationChange event that is dispatched every time the user changes its phone orientation.
However, in the current beta release I got some problems to use this event because I wasn’t able to get the right stage size.
So I have decided to use the standard Event.RESIZE event and the new deviceOrientation property.
In other words, when the user changes the phone orientation, the Event.RESIZE will be dispatched and inside the …
AIR, AIR for Android, Adobe, Arduino, Flash AS 3, PHP, _Favourites »
Wow!!! Finally Adobe Flash on my phone… again.
I was waiting for it from the first Flashlite version on Nokia S60.
Infact, after the previous FlashLite experience, Adobe is working on the Adobe AIR version for mobile devices available on all Android phones with OS > 2.2 (the last version in this moment, codename Froyo)
Now it’s still in a beta, so it’s not officially available on your Flash CS5, but it will be available soon.
Adobe, Flex 4 »
Flex 4 provides new containers that you should use instead of the previous HBox and VBox available in Flex 2 and 3 and the Spark Group is one of the most used to display visual childs.
This container allow you to set the layout property, used to define the rules to display these visual elements and their properties (i.e. gap, alignments, padding and so on).
Adobe, Flex 4 »
In Flex 2 and 3, with Binding, you could automatically copies the value of a property of a source object to a property of a destination object when the source property changed.
Flex 4 has introduced the Bidirectional Binding (also know as “two-way” binding”) that allows to set two objects as the source and the destination for each other.
Adobe, Arduino, Flash AS 3, _Favourites »
After you have configured your Arduino board to properly work with your Flash applications you could quickly update your existent Flash or Flex games to get input from a joystick.
I have modified three prototypes, 2 cars games and 1 platform, to work with a mini-stick, spending no more than 5 minutes to update each game.


