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AIR, AIR for Android, Adobe, Flash AS 3 »

[21 Oct 2010 | 4 Comments | ]
Geolocation (GPS) and Google Map using Air for Android

Air for Android and AIR 2.0 supports the location sensor, so it’s now possible using the Geolocation class to obtain the current geographical location of a mobile device (latitudine and longitude).
When I have tested this new feature on my device (Google Nexus One), the first thought in my mind has been how to display this location using Google Map and update the map every time my position changes (for example using my car).

So I have created a new Air for Android file in Flash CS5 (but it should works in …

AIR, AIR for Android, Adobe, Flash AS 3, _Favourites »

[29 Sep 2010 | 6 Comments | ]
Air for Android: UI performance test (video)

This month I spent a lot of time to test the new interesting features of Air for Android but I didn’t really pay attention about performance.
So, last weeks, when one of my friends finally got the Apple certificate and he told me that IPhone/Air performance really sucks I decided to spent a day to understand how really Adobe Air for Android is fast.

AIR, AIR for Android, Adobe, Flash AS 3 »

[27 Aug 2010 | 2 Comments | ]
Air for Android and Flash CS5: remote xml requests and the uses-permission tag

In my last Air for Android article I have explained how to load a local XML file in a Flash CS5 Android application.
Anyway, if you need to load a REMOTE xml file, you can use the same AS3 code, making a little change to your xml-descriptor file, otherwise you won’t be able to load a remote file.

AIR, AIR for Android, Adobe, Flash AS 3 »

[25 Aug 2010 | 5 Comments | ]
Air for Android (Flash Cs5): read XML files and use standard flash components

When you’re working with Air for Android, you could often need to load application settings (or something else) from a local XML file.

AIR, AIR for Android, Adobe, Flash AS 3 »

[25 Aug 2010 | No Comment | ]
Air for Android and Flash CS5: animate movieclips in according with the phone orientation

Another new feature in AIR for Android is the way to manage the orientation event.
To accomplish this task you can now use the orientationChange event that is dispatched every time the user changes its phone orientation.
However, in the current beta release I got some problems to use this event because I wasn’t able to get the right stage size.
So I have decided to use the standard Event.RESIZE event and the new deviceOrientation property.
In other words, when the user changes the phone orientation, the Event.RESIZE will be dispatched and inside the …

AIR, AIR for Android, Adobe, Flash AS 3, PHP, _Favourites »

[24 Aug 2010 | One Comment | ]
Adobe Air for Android: IPhone goodbye! ;) <br /> Browse and load images from your phone library

Wow!!! Finally Adobe Flash on my phone… again.
I was waiting for it from the first Flashlite version on Nokia S60.
Infact, after the previous FlashLite experience, Adobe is working on the Adobe AIR version for mobile devices available on all Android phones with OS > 2.2 (the last version in this moment, codename Froyo)
Now it’s still in a beta, so it’s not officially available on your Flash CS5, but it will be available soon.

AIR, Adobe »

[23 Aug 2010 | No Comment | ]
FLASH CS4/CS5 and Adobe AIR: Application and Windows Menu

When you write AIR desktop applications you can create menu bars very similar to the OS native menu.
In this sample we set a custom Window menu (on Microsoft os) or an application menu (using MAC os) in according with the installed OS.

Adobe, Flex 4 »

[23 Aug 2010 | No Comment | ]
Flex 4 Spark Group container, layout and the Scroller component

Flex 4 provides new containers that you should use instead of the previous HBox and VBox available in Flex 2 and 3 and the Spark Group is one of the most used to display visual childs.
This container allow you to set the layout property, used to define the rules to display these visual elements and their properties (i.e. gap, alignments, padding and so on).

Adobe, Flex 4 »

[21 Aug 2010 | No Comment | ]

In Flex 2 and 3, with Binding, you could automatically copies the value of a property of a source object to a property of a destination object when the source property changed.
Flex 4 has introduced the Bidirectional Binding (also know as “two-way” binding”) that allows to set two objects as the source and the destination for each other.

Adobe, Arduino, Flash AS 3, _Favourites »

[2 Nov 2009 | 7 Comments | ]
Arduino and Flash: modify your existent Flash games to work with a joystick

After you have configured your Arduino board to properly work with your Flash applications you could quickly update your existent Flash or Flex games to get input from a joystick.
I have modified three prototypes, 2 cars games and 1 platform, to work with a mini-stick, spending no more than 5 minutes to update each game.