[4 Feb 2011 | 2 Comments | ]
Optimizing MXML code in Flash Catalyst “Panini” - Part 5: <br />ScrollPanel Component

In this chapter we will create the scrollable text area of the state ArticleDetails using the ScrollPanel component available in Flash Catalyst.

[2 Feb 2011 | No Comment | ]
Optimizing MXML code in Flash Catalyst “Panini” - Part 4: <br />DataList Component

In this article we’ll use Flash Catalyst to create a custom DataList component (aka Flex 4 Spark List).

[1 Feb 2011 | No Comment | ]
Optimizing MXML code in Flash Catalyst “Panini” - Part 3: <br /> Vertical Scrollbar components

In this article we’ll use Flash Catalyst to create a custom Vertical Scrollbar component using some Illustrator assets

[31 Jan 2011 | No Comment | ]
Optimizing MXML code in Flash Catalyst “Panini” - Part 2 <br /> CUSTOM/GENERIC COMPONENTS

In this article we’ll optimized the generated code by Catalyst dividing the application in custom/generic components.
We’ll also introduce Interactions,to add interactivity.

[31 Jan 2011 | No Comment | ]
Optimizing MXML code in Flash Catalyst “Panini” - Part 1 <br /> From Illustrator to Catalyst

In this article we’ll import an Adobe Illustrator CS5 layout in Flash Catlayst “Panini”

[31 Jan 2011 | No Comment | ]
Optimizing MXML code in Flash Catalyst “Panini”

In this tutorial (divided in 9 chapters) we will create a prototype of a typical RSS reader for mobile devices using Adobe Flash Catalyst “Panini” importing the entire layout from Adobe Illustrator CS5.
We will use some of the most important components available in Flash Catalyst – “DataList”, “VerticalScrollBar”, “ScrollPanel”, “TextInput” - applying transitions and iterations in order to enable navigation and create a more pleasant user experience.
We will also analyze the UI import process from Illustrator to Flash Catalyst and we’ll structure the project so that the mxml …

[6 Dec 2010 | 9 Comments | ]
YouTube Player using AIR for Android

Thanks to Adobe AIR you can easly develop native applications for your Android (OS 2.2) devices using the current Flash Platform tools like Adobe Flash CS5 Professional and Adobe Flash Builder 4.5 (codename Burrito).
This also means that you can use 3rd party API, like the Twitter or the GoogleMap API, to build your own custom mesh-up application.
So, this time I have build a new prototype to display all my YouTube Channel content, from the playlists to a single video, using the YouTube AS3 API

[24 Nov 2010 | 4 Comments | ]
“Fabio Biondi Lab” application available for FREE on Android Market

“Fabio Biondi Lab” is a free application for Android smartphones and tablets to read my blog articles, watch my prototype videos and provide info about my services.

[23 Nov 2010 | 13 Comments | ]
P2P - Share real-time data across Android and desktop AIR applications to build multiuser games and collaborative RIA

Using native IP-only multicast feature available with Adobe AIR 2.0 and Flash Player 10.1 you can easly establish a connection and share real-time data between two or more clients over the same network (LAN).
The immediate advantage you can get from this tecnique is that you won’t need to use a dedicated server (like Flash Media Server, AFCS, and so on) to share real-time data across multiple clients.
Another cool stuff is that you can use P2P to share data between mobile Air for Android apps and desktop AIR applications, and …

[2 Nov 2010 | 13 Comments | ]
Adobe RSS Reader for Android (Flex 4.5 prototype)

After reading from 3 days all the documentation about Flash Builder Burrito and the Hero SDK I have created my first Flex for Android application.
This simple application allows users to browse a list of Adobe blogs, get blog entries from their RSS feeds and display articles in an integrated browser (and in the native browser too).