[2 Nov 2009 | 7 Comments | ]
Arduino and Flash: modify your existent Flash games to work with a joystick

After you have configured your Arduino board to properly work with your Flash applications you could quickly update your existent Flash or Flex games to get input from a joystick.
I have modified three prototypes, 2 cars games and 1 platform, to work with a mini-stick, spending no more than 5 minutes to update each game.

[29 Oct 2009 | 3 Comments | ]
Arduino and Flex: connect a joystick to your application

In this sample, we’ll connect a joystick to a Flex application.
Using Firmata 2.* and as3Glue library, your Arduino board can then communicate with your Flash/Flex/Air application.

[28 Oct 2009 | 6 Comments | ]
Arduino: control a LED and one servo motor using a joystick

In this article we’ll control a servo motor using a joystick and the microcontroller Arduino.
We’ll also set the value of a LED-2-colors in according with the stick axis.
It’s just an introduction for the next article: Arduino and Flex: connect a joystick to your application

[19 Oct 2009 | 6 Comments | ]
Arduino and Flash: control your Flash applications from external hardware

I’m so excited for my first real experiment with Arduino and Actionscript 3.0 using external hardware to communicate and control my Flash applications, and viceversa.

[12 Oct 2009 | One Comment | ]
Create an images gallery in Flash CS4 and Papervision 3D

In this article we’ll develop an image gallery in a 3d enviroment using Flash Cs4, ActionScript 3.0, Papervision 3D and Caurina Tween library.

[11 Oct 2009 | 6 Comments | ]
Augmented Reality with Papervision3D, Flash CSx and Flint Particle system

After testing Papervision and the Augmented Reality in Flex I have tried it into Flash Cs4 too.
But some weeks ago I also tested Flirt particles system, a cool AS3 library to generate nice particles effects in Papervision 3D.

[8 Oct 2009 | 3 Comments | ]
Augmented Reality using Papervision3D and Flex

Augmented reality (AR) is a term for a live direct or indirect view of a physical real-world environment whose elements are merged with (or augmented by) virtual computer-generated imagery - creating a mixed reality.
The augmentation is conventionally in real-time and in semantic context with environmental elements, like for example sports scores on TV during a match.

[7 Oct 2009 | One Comment | ]

Request: How to set a global component style in Flash / AS3?
Solution: Use StyleManager class and setComponentStyle method to set global styles

[18 Sep 2009 | One Comment | ]
How to develop and eLearning Platform using Flex and Adobe Flash Collaboration Service (AFCS)

In this article we’ll use the Adobe Collaboration Service components (codeName : CoCoMo) to develop a simple eLearning platform with following features:
1) WebCam
2) Audio on/off
3) User List
4) Text Chat
5) Shared notes
6) Shared whiteboard

[17 Sep 2009 | No Comment | ]
Na.Bi.Ro. – techniques, methodologies and a class set to develop Flex Applications

The company i’m working for, GnStudio, released Na.Bi.Ro, an open source Flex framework that provides a lot of classes to help Flex developers in their daily work.
WHY DID WE CREATE NABIRO?
There are two main reasons:
1) When you are working on enterprise projects with a medium/big team you have to define some guidelines and methodologies that all developers need to follow to create flexible and maintainable projects and to avoid to lose the right way.